Monday, May 14, 2007

Call of the Weird

I want to run a game where the dungeons are really weird. Nonsensical, illogical, and happy to be that way.

I got the idea from Jeff Rients. I want to run a game where all the dungeons are like that.

Most of the dungeons I've made have made a certain amount of sense. I knew who the designers were, and a lot of the structure sprang from that. I knew why all the monsters were there. True, for one dungeon, that reason was "a wizard did it," but I knew enough about the NPC in question for it to make a certain amount of sense, at least to me.

Still. All the other dungeons I've made have been pretty straightforward. I'd like to run a game where they were, for the most part, intentionally irrational.


  1. Rock on! Do you have a good set of random dungeon charts? The set in the back of the 1st edition Dungeon Master's Guide are wondrous fun.

  2. I use the charts in the 3rd edition Dungeon Master's Guide, when the need arises. I don't know how they compare to the 1st edition ones; I've got a friend who has those books. Probably ought to borrow it from him.

    One can never have too many charts.