So tonight's game, sadly, contained no actual frogs. I tossed in a line that would have led in that direction, but the moment wasn't right. They did, however, end up naming an NPC after him, so that was good. Next week there will be frogs, I think. And I've got plans to run my megadungeon for the first time tomorrow night, so Arneson-ian goodness still awaits.
That NPC, incidentally? The weirdest thing that I've ever had a group of players do. (Normally I don't do the whole "tell me about your campaign" thing but I have to get this out there.) He's Zane Archer, a convict and accountant who for typically complicated reasons has been tooling around with them for basically the whole campaign. Tonight, Duke Marlow Burrin (the captain) and Alice Dice (the crazy pirate who's slept with everyone) threatened his life and implied they were going to send him back to prison, on account of a "treasure" that he'd somewhat stupidly mentioned. Then Burrin (for, again, excessively complicated reasons) changed his mind, decided to hire Zane, but because he's not technically out of prison had to create a new identity for him -- which included changing his name to Dave Bowman, knighting him, and convincing him to get plastic surgery, so now he looks like Johnny Depp.
(Emily, Alice Dice's player, was very surprised later when she discovered a "David Bowman" in the copy of Fight On! she was perusing while Burrin was busy space-accounting.)
In other news, they've now got enough money that they don't have to constantly scramble for enough to pay the mortgage on their ship, and to start playing with speculative trade a little bit. Which is good, because they've now got a number of non-monetary interests developing, so it's nice that they can afford to go a little out of their way occasionally.
And this session reminded me that I really, really need to get my notes in some kind of coherent order. My NPCs in particular are a mess -- there are several that are just names on paper, and we'd been on a several week long break until last week's session so my memory can't pick up the slack. This campaign has a lot of NPCs, all doing minor but important things, and my usual system of "if they're important, I'll remember why" isn't cutting it.
Overall, this campaign is really starting to come to life. I spent the first few sessions kind of throwing things at the party, and now enough things have started to stick that it's getting really interesting.