I keep hearing about how easy Traveller's combat is. For the most part, I agree -- particularly that it's fast, which is nice for someone who's used to running post-1992 editions of D&D. But tracking damage and attendant modifiers for NPC has been giving me a bit of a headache, especially when I'm handling several different NPCs, as I am wont to do in combat. There's three different bins that damage needs to go into, and all the bins do different things.
I've started using a hit-point-esque system, where End+Str or End+Dex, whichever is greater, gives me hit points and then the remaining attribute gives me how far the character can go into negative hit-points before dying. That makes it hard to keep track of changing modifiers, so I handwave it. ("Eh, he looks pretty messed up, -1 to attack.") This works out okay, but I'm worried that I'm missing a more elegant or classic solution.
Fellow Traveller refs, I seek your wisdom! How do you handle NPC damage when you're tracking it for several NPCs at once?