I'm not entirely sure I'll be back. At least for a while. The staff was great -- friendly, helpful, enthusiastic even about games they didn't play themselves. The other players... well. They weren't bad guys. They weren't particularly unfriendly. But they were all guys, and I've played long enough in groups that had at the very least a significant minority of women that I'm not used to or particularly interested in being "the only girl at the table." I'm not quite good enough yet at Magic to deal with the problem through overwhelming mastery of the game at hand, which is my usual strategy, although I was several times able to take advantage of the not-nearly-enough-attention the rest of the group was paying me. ("Man, this deck usually runs way more cards than this." "Yeah, mine too." ::quietly sits at the end of the table with 8 cards in hand and a ton of discard effects in my graveyard::)
More importantly, they're not really on the same wavelength with me Magic-wise. Any group that plays big free-for-all games with Urza's Saga rares and seriously suggests signing up for a Worldwake draft and dropping out just to get the cards instead of, y'know, playing draft just isn't going to hold my attention for long. Bird Stomp is currently tuned for two-player Standard, and while getting to run it in said big free-for-all game before the actual "tournament" started was enlightening in the sense that it reminded me I desperately need to bring a set of d6s when I'm running something that has that many fiddly little bonuses, but the complexity of the social and play dynamics made it impossible for me to separate out play style and skill from the overall performance of the deck itself.
On the other hand, Elder Dragon Highlander, otherwise known as Commander, is damn fun. I think I'm going to push my playgroup (Dangerfox and my little brother at the moment, though I'm hopeful of adding a few more to the crew presently.) to adopt it, since I suspect the friends of mine who lack an interest in even low-level tournament-style play will have a lot more fun with its big creatures and big effects, and I've heard tell that once you have the basic shell of an EDH deck together, there's a lot less upkeep involved in keeping it "competitive," which would be a plus.
Still, I can play EDH on my own. That's not much of an argument in favor of the Game Parlor as my away-from-the-kitchen-table Magic destination. The place I went out to in May has a group that's somewhat more serious without being overbearing about it, and the store itself has a better selection of product to boot. They run Standard tournaments and my favorite format, and they've got a lot more players, which means more women. It's significantly further away, but I'm perfectly happy to drive the extra fifteen minutes once or twice a month if it means that I leave the store actually excited about Magic, instead of thinking, "Yeah, I guess that was fun?"