Our game of In A Wicked Age on Skype went well, despite boytoy's unfortunate absence on account of thesis. Any game that leaves me in fits of laughter because my character, the mysterious, virgin-eating god of the forest, has been thwacked in the face and engulfed in a horde of bees is a success in my book. Your mileage may vary, but I had fun.
Skype worked out fairly well, and was both less and more weird than I'd worried it would be. Everyone playing cross gender actually wasn't that big of a deal; that may have been because, being voice chat, it took on the quality of a spoken story, or a book being read aloud, but whatever the reason, I got used to it and it didn't throw me off.
A bigger problem was that I realized just before the game started that it had been over a year since the last time I played (rather than DMed) in person. Between that, my usual pre-game nervousness, and the fact that I was playing with new people, the immediacy of Skype brought on a mild attack of shyness. Early in the game I did that obnoxious "sit in the corner and don't do anything" thing that drives me crazy when my players get it into their heads, and there were a number of "umm... I dunno..." moments when Tim had to put me on the spot, as I slowly forced myself to actually play. By the end of the game I'd gotten into things more, which is how it always goes.
We kept Wave open to track character sheets and the Owe list, and the combination of Skype for play and Wave for reference worked quite well. Wave is a good way to approximate what you can do with an actual piece of paper at the table--write notes down on it and pass it around--and can even be superior for some applications, if everyone needs to have access to it continuously, since there's no actual passing involved. And using Wave strictly for reference purposes, rather than both conversation and record, cuts down on a lot of the confusion that can develop in a well-traveled Wave. (Not to mention the fact that needing to keep Wave open for game references cut down on a lot of the idle web-surfing I might otherwise have been tempted to do with my laptop in front of me.) If I play over voice chat again, I'll definitely look in to using Wave for note sharing.
Still, this is one game that I think is best played at the table, and while I wouldn't rule out another session on Skype sometime (time permitting; between school, my other games, and that pesky social life I'm pretty busy at the moment) I'm looking forward to getting a chance to play it with my old high school crew, as well as when I hit GenCon this summer. But Skype gaming itself ain't bad, either, and it's an option I'm glad now to have in my back pocket for when I want to play a game online for some reason that doesn't work well over text, or if I want to play long distance with one of those strange folks who don't find chat games to their taste. Neither it nor In A Wicked Age is going to replace my weekly Labyrinth Lord text sessions, but I'm never going to complain about having a little more flexibility in my gaming.
Showing posts with label in a wicked age. Show all posts
Showing posts with label in a wicked age. Show all posts
Tuesday, March 02, 2010
Monday, March 01, 2010
In A Wicked Age: Table Energy, and the Trouble with Wave
On Thursday night Tim Jensen succeeded in his long-running attempt to get me to play some kind of hippy indie game with a session of In A Wicked Age on Wave. Also in attendance were Trollsmyth, boytoy, and Willow. It was originally going to be a one-shot, but we took over two hours making characters and setting up the situation, so we've scheduled a second session to wrap things up proper. (More on that in a bit.)
Overall I'm pretty please with what I've seen of the game so far. It won't replace Labyrinth Lord, or that style of gaming, but it should fill a spot I've been missing in my game repertoire for a while: the no-prep pick-up game. I can get pretty close with Swords & Wizardry and a pre-made megadungeon, but In A Wicked Age is just that much better for the kind of spontaneous, at the table craziness kind of gaming my high school friends and I would like to be able to do when we get together on breaks.
I don't think that Wave is really the best format for this kind of thing, though. For one thing, I think this kind of game really benefits from the constant creative feedback you get at the table; there's no need to specifically comment on whether or not something is "cool," because everyone can tell, from posture and tone of voice and that kind of thing. Wave also has some specific issues, too. It's easy to create a very convoluted, hard to keep track of Wave with a lot of people working on it, or to bury vital information somewhere that it's not easily accessible. And because of the way In A Wicked Age uses interruption and retroactive modification, the log can become a source of confusion rather than clarification. In table play, there wouldn't be that gap between "what happened in-game" and "what happened at the table," because what happens at the table disappears.
We're playing again tonight, and this time on Skype, so we'll see if that clears up any of those issues. Of course, we weren't expecting to play by voice, so that may be an adventure in itself: we're all playing cross-gender. Well, except for me, since I'm not sure that my magical virgin-eating giraffe has a gender.
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