I should probably explain what I mean by "dingus."
The dictionary definition gets the broad sense of it. It's an object, that you either can't name or don't want to bother naming. Comes from German. Used in the Maltese Falcon, to refer to the eponymous bird.
I tend to use it more specifically: A dingus is an object, in a story, that the characters in the story want. This, then, drives the plot.
"Object" is maybe not exactly the right word. Because I use it to describe characters. Although, technically, there's usually something else that could be described as the dingus in that sort of situation--like with Jack Sparrow, in Pirates of the Caribbean 2 it's actually his soul that matters. Calling the character the dingus still works, though, because it's a word that describes an element's function in the story.
I picked it up from The Big List of RPG Plots, by S. John Ross. Which is a wicked handy web page, for GMs and writers. And people who want to make fun of GMs and writers for use clichéd plots. (Which every plot is, if you break it down far enough. It's just one of those things they aren't making any more of.)
It's a cool word. It's a way to simplify complex plots, which makes it handy for talking about story in general, and for talking about (and designing) RPG plots in particular.
RPGs really demand simplicity from their plots--or, rather, they demand that the plots have a simple core. There are a lot of reasons for this, but the big one is that the players need to be able to figure out what to do next fairly quickly. If the GM has an understanding of the plot on a very basic level, such that dingus thinking can provide, it's easier to help players figure that out. Being able to analyze the plot simply is useful whenever you're talking about (or designing) any story, but it's particularly vital in an RPG.
Plus, it's fun to say. Which is the real reason why I use it.
Showing posts with label dingus. Show all posts
Showing posts with label dingus. Show all posts
Monday, April 02, 2007
Saturday, March 31, 2007
Dingus Ahoy!
So, Pirates of the Caribbean 2 does indeed have two separate, unrelated sequences where the heroes roll down the hill in a barrel. I'm not sure this was entirely necessary. (Spoilers ahead. Sort of.)
It invites comparisons to Star Wars, when taken as the second installment of a trilogy. The first movie was basically, self contained, because they don't know if they're going to be able to make a second. The second movie builds on what the first did, and ends with all these wacky cliffhangers. You know how the next one's going to start: they have to go rescue Han S--I mean, Captain Jack Sparrow. And you know who the big bad guy is, and why. (The heart, the death star--the details are different, but the basic message is the same.)
I still haven't quite wrapped my head around the structure. This thing has, at barest minimum, three separate dinguses. The heart, the compass, and Jack Sparrow. So you've got one people need because they want the other(s), one that starts out as two separate dinguses and then keeps transforming into different ones, and one that's actually a person, with all the wacky hijinks accompanying that trick.
That's a lot of dinguses. Add in the number of people after those dinguses, and just figuring who has what becomes an adventure in itself.
The other thing I noticed was there's just a lot of stuff in it. Stuff that only shows up for one sequence. (the cannibal/villager people never show up again) Stuff that is there mostly to make things even more complicated. (The jar of dirt being sort of a case in point. The only reason that item is there is so they can pull the three-way split.)
And then there's stuff that's just sort of there--like Davy Jones playing the organ. It's cool, and it adds a bit of complication to one scene, but they could have done the same thing with something else--something that didn't involve taking thirty seconds to show him playing it. But it's cool, because it links him up with the Phantom of the Opera and associated awesomeness.
The letters in the chest also stand out. They could easily have been taken out. They serve no mechanical purpose at all. But they're still really cool, because it's obvious what they are, and it underscores exactly what the heart is.
There's mostly just a lot going on. More than in your typical summer blockbuster. Maybe more than was in the original movie--I haven't watched it in a while. But I don't recall it having all the different characters and interlacing plots that this had. It did have several dinguses, though. And although it didn't have the amazing transforming dingus, it did pull a similar kind of sleight of hand with the whole "Ha ha! Not Turner! You fail!" thing.
It invites comparisons to Star Wars, when taken as the second installment of a trilogy. The first movie was basically, self contained, because they don't know if they're going to be able to make a second. The second movie builds on what the first did, and ends with all these wacky cliffhangers. You know how the next one's going to start: they have to go rescue Han S--I mean, Captain Jack Sparrow. And you know who the big bad guy is, and why. (The heart, the death star--the details are different, but the basic message is the same.)
I still haven't quite wrapped my head around the structure. This thing has, at barest minimum, three separate dinguses. The heart, the compass, and Jack Sparrow. So you've got one people need because they want the other(s), one that starts out as two separate dinguses and then keeps transforming into different ones, and one that's actually a person, with all the wacky hijinks accompanying that trick.
That's a lot of dinguses. Add in the number of people after those dinguses, and just figuring who has what becomes an adventure in itself.
The other thing I noticed was there's just a lot of stuff in it. Stuff that only shows up for one sequence. (the cannibal/villager people never show up again) Stuff that is there mostly to make things even more complicated. (The jar of dirt being sort of a case in point. The only reason that item is there is so they can pull the three-way split.)
And then there's stuff that's just sort of there--like Davy Jones playing the organ. It's cool, and it adds a bit of complication to one scene, but they could have done the same thing with something else--something that didn't involve taking thirty seconds to show him playing it. But it's cool, because it links him up with the Phantom of the Opera and associated awesomeness.
The letters in the chest also stand out. They could easily have been taken out. They serve no mechanical purpose at all. But they're still really cool, because it's obvious what they are, and it underscores exactly what the heart is.
There's mostly just a lot going on. More than in your typical summer blockbuster. Maybe more than was in the original movie--I haven't watched it in a while. But I don't recall it having all the different characters and interlacing plots that this had. It did have several dinguses, though. And although it didn't have the amazing transforming dingus, it did pull a similar kind of sleight of hand with the whole "Ha ha! Not Turner! You fail!" thing.
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