The system itself is sort of weird, and I don't yet have a real good handle on the odds involved, but I don't think we're using it as written anyway. I've never played with this GM before, or with two of the other three players, and it's the first time I've ever joined a new group as a player since I first started gaming. I'm used to responding to new player styles as a GM, but adjusting to them as a fellow player, while trying to get the hang of a another GM's style, is not something I'm used to.
This GM's style is very different from mine. We're all Viper pilots on an old Battlestar, with the campaign starting just before the Cylon attack the on colonies. That just happened last night, but most of the game up until that has revolved around the specific, minute-to-minute activities of our characters on the ship. Trying to get enough sleep, hanging around in bars, going to the gym, interacting with NPCs, getting into fights. The first session largely revolved around one character trying to get revenge on an NPC (who outranked him) for vomiting on his dress uniform. There's also a lot of "party splitting," and one-on-one interaction; when we get off duty, one guy might go to the officer's rec, another to the gym, and another to shower and bunk, and the GM goes around and resolves each scene in its turn.
I tend to skip over this kind of thing, unless the player's specifically initiate it. I'm usually busy trying to get back to "the action." But well handled, it's really quite engaging. I do worry, based on a couple of comments the GM has made about how he has the campaign "written up," that the game will end up being scripted events with these kind of character interludes in between, but that'll be a problem only when it starts getting boring. Right now, I'm having fun getting a look outside my usual gaming scene.
And -- I'd planned to write this post about how I'm the only woman in the group, which is a new and exciting experience for me, but I'll leave that until next time.
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