Funny. I've been looking through Iron Heroes again, in anticipation of running an actual one session scenario using it, and I've been rediscovering the best part of the book. I can't believe that I'd forgotten about stunts.
I guess I was just too busy being blown away by tokens, and having interesting choices in combat just on the PC level. Now you tell me this game has a stunt system, too? And not just any stunt system--a stunt system with some real tactical decision making, so I've got some rails. I've got some guidelines for what's too over the top, and angles for story/wacky antics players and more combat/math focused players to engage with it.
This is how my group plays. "Can I swing off the chandelier?" is a pretty standard question for the GM to hear. I've asked similar myself, when I'm on that side of the screen.
Now I know this isn't news. The stunt system, and the closely related challenge system, was kind of the point of the book. (Or a big part of it.) But somehow, I missed it.
Almost makes me want to