Today's edition of Treasure Tables got me to thinking. Maybe I should actually write up adventure notes, or at least do some thinking along those lines.
It'd be interesting to actually try to get some dramatic structure out of a session. I tend to do that only on a campaign level, ratcheting up the tension until we get to the big villain fight. It might be worthwhile to actually pay attention to how things are going in an individual session, and try to give it just a bit of structure.