I want to run a game where the dungeons are really weird. Nonsensical, illogical, and happy to be that way.
I got the idea from Jeff Rients. I want to run a game where all the dungeons are like that.
Most of the dungeons I've made have made a certain amount of sense. I knew who the designers were, and a lot of the structure sprang from that. I knew why all the monsters were there. True, for one dungeon, that reason was "a wizard did it," but I knew enough about the NPC in question for it to make a certain amount of sense, at least to me.
Still. All the other dungeons I've made have been pretty straightforward. I'd like to run a game where they were, for the most part, intentionally irrational.