Monday, November 19, 2007

Writers Strike Video

Noticed that the Daily Show is in reruns? Wondering why the writers are striking? In a nutshell:

Sunday, November 18, 2007

Who Does She Think She Is?

I think some of the Hillary-hatred arises simply because she's a woman -- and because that vulgar word, the one that rhymes with rich, is always available to describe a woman who gets a little too powerful, or acts like too much of a smarty-pants, or exudes a bit too much authority. That word isn't just a put-down, it's also a pointed question: Just who the hell does she think she is?

Goal For Running Combat

Based on comments on my last post on sequels, I've added another goal to my next campaign.

If it's heavy on the story side, tie the violence into the story. And even if it's not heavy on the story side--if it's more in the vein of those exploration campaigns I've been considering--tie the violence into that.

Not just in the "you must win to advance" sense. Have something story-related, or exploration related, happening during the fight. People switching sides, learning new and exciting things about antagonists, the characters are trying to execute some plan they've made. So there's a tactical level and a roleplaying, what would my character do level going on at the same time.

For exploration campaigns--I've never run anything like this, so my examples can't be pulled from my experience, as those are above. But the things you fight, and where you fight them, would reveal things about the location--you run into an owlbear, and that means there are owlbears in the area. Or you run into an owlbear, and you've never run into an owlbear in the area before, and you have fairly good reason to think that there are no owlbears in the area, that tells you something strange is going on.

Thursday, November 15, 2007

More Thoughts on a Sequel

Make it epic. I've never done epic. Post-twenty, or close to it. That's where my thinking is right now. I may change my mind (and probably will) but it would definitely be different. I have never done epic before, or anything remotely close to it. Highest level I have ever run for is 10.

Though there are reasons why I have never run epic, and why it still might be a bad idea. Epic is hard; there's more to keep track of, more powers to take into account, more stats to keep track of. Combats last longer, and are more complicated.

Of course, I don't plan, at this point, to be running a combat heavy game. There will be some combat--this is Dungeons and Dragons we're talking about, but like the first one, I expect that a great deal of what the players accomplish in this campaign will be accomplished without much combat.

Wednesday, November 14, 2007

Sequel!

I'm thinking about running a sequel campaign. A couple of the players from the Is This Fair? . . . thing . . . want me to, and I think it could be kind of interesting. So I'm currently trying to figure out how to do that, in between the Massive Amounts of Stuff! that I have to do.

I ran another sequel campaign, a long time ago in a galaxy far, far away. And it was bad. Incredibly, indescribably, horrifyingly bad. But probably for reasons unrelated to its sequel-ness. I hope.

Mostly it was just kind of incoherent. I did a lot of prep for it, but didn't end up actually using any of it in the game. And there were incomprehensible scavenger hunts, revolving around ducks. Bad, bad, bad.

But this sequel, while I'm wary of muddling up the general awesomeness that was the original campaign, I think could work. Maybe, possibly. Currently pondering ways to increase the chances of that happening. The big one so far? Make it distinct. Set it years later, make significant changes to the characters (but keep as many of those old characters as possible) and make the action center on something very different from the original one.

Also: come up with a better name for the dang thing.

Thursday, November 08, 2007

Lessons From The Internet

I'd rather be attacked competently than defended badly. There's nothing more painful than someone who agrees with you, but has no idea what they're talking about.

No, not even that.

Sunday, November 04, 2007

Not In My Pie

Very little blogging of late. Been busy. NaNoWrimo, etc.

In other news: Some random dead guy just took over my novel.

Huh.

Thursday, October 25, 2007

Serial Distractibility

Just as I decide to do NaNoWriMo, I start spinning out another campaign setting, this time a desert ruins exploration deal, in the style of the West Marches. I probably won't get far enough to actually be able to run it, but it'll keep me from using my downtime to work out bits and pieces of the novel.

Which I'm currently worried is not stupid enough to make a really good NaNoWriMo entry.

And this is in addition to planning campaigns way off in the mists of time, for next summer. Which are at least guaranteed to get run, unless I come up with some really cool idea two weeks before kick-off time and decide to go with it instead.

In other news: Roy is screwed. Check out that second sentence.

Wednesday, October 24, 2007

Regrettably Inspiring Title

Now I really want to write a novel (or something) called Saturday's Warrior. This is unfortunate.

It puts me in mind of a character. There is a person named Saturday, and this person has a warrior. Something of that nature. Not even the least bit related to what the title actually refers to.

Sort of like what happened when I heard Keep on the Borderlands for the first time.

Maybe I should write a novel containing the ideas that the title inspires, but call it something else. Give it a different title from the one I'm holding in my head.

Stuff I Found in Drafts

There are no stupid questions. Only questions that tend not to edification.

"Snakes are basically the funniest animals ever. Except maybe weasels. But weasels are basically just snakes with fur."

"I'd say he's about a 4.5, on a scale of 1 to Hitler."

Realism is over-rated.

Today, I wondered if I could kill myself with Metamucil.

Kung Pao Squid

Whack-a-Mole is a universal principle.

Monday, October 22, 2007

Inspired by a Conversation a Few Days Ago

Hey, here's a metaphor:

DMing is like directing a movie with no script. And the actors all have guns.

Okay, so it's actually a simile.

Friday, October 19, 2007

IQ Tests Are Bogus Anyway

Anyone else been keeping up on the Watson debacle? (If you haven't been, check out Watson to Africa: You're All Dumb. Lots of nice links, get the whole story.)

My first reaction to this is: seriously, what century is he living in?

Second reaction: Please, everyone, can we quit obsessing about intelligence? As a concept? The most important part of a person is not how smart they are. It's not the be all, end all, absolute measure of human value.

Yes, parts of Africa are messed up. Lots of places in the world are messed up. News flash: Smart people are also capable of colossal screw-ups. Intelligence is not an absolute indicator of success, and success is not an absolute indicator of intelligence. Not on a continental level, not a national level, not on a personal level.

So please, stop using intelligence as a crutch for your outdated ideologies.

Wednesday, October 17, 2007

A Brief Moment of Culture

It turns out that Qwerty-iu-whatsit's music type stuff is actually pretty awesome.

So check it out. Unless you hate techno. Or Newgrounds. Which are both perfectly legitimate positions of loathing.

If you don't: he claims the early stuff is vile. Beware.

Onslaught, on the other hand, is righteous.

Tuesday, October 16, 2007

The Best Books Are a Dollar Twenty-Five

I have a new favorite book: Spacehawk, Inc. by Ron Goulart.

It's about Kip Bundy, Space Engineer! He builds robots, mostly, and has to go to Malagra to fix a bunch of robot butlers who have gone kablooie and have high potential surliness ratings. And he has to fix them without letting their owners know, because it might cause an international incident, somehow.

Mostly, it's got catmen, and lizardmen, (who you can shoot, no one minds) and the Boyscout Liberation Army, a talking car, a robot revolutionary who glues on his beard, and all manner of equally wacky happenings.

It's the kind of book that you figure out very quickly, because there's really only one kind of book where the protagonist is named "Kip Bundy."

Monday, October 15, 2007

Unitarian Universalism

Anyone seen the ads the UUA is running in Time Magazine? They're pretty nifty. There's also a video that's worth checking out.

It's a cool religion. I met my first gaming group through the church youth group, and it's where I learned to play Dungeons & Dragons, so it's near to my heart in that way.

Sunday, October 14, 2007

Because No Game Master Can Be Too Insane

I'm of the opinion that every game master should write at least one novel.

Or make at least one movie. Or one comic book. Or video game. But a novel is one of the simplest, most solitary, and easiest to complete narrative forms around. (And it will be particularly easy to complete when NaNoWriMo rolls around.)

Trying another narrative form is a good way to pick up tricks applicable to running a game. Character development, world design, the generation of conflict; a novel improves all these skills.

But more broadly, knowing another narrative form is a good way, maybe the only way, to find out what roleplaying is really good at. What can I do with a campaign that I can't do with a novel?

Once I've answered that question, those are the things I should focus on. Because those are the things that players can only get from my campaign. Those are the things that will keep them coming back.

Friday, October 12, 2007

Dang Emo Kids! Get Off of My D&D!

Warlock. Uh-huh.

Let me break it down like this: I don't want to play bad guys. I don't want to play "tortured souls." If I play a less-than-good character, it's because of irresponsibility, not angst. So you tie, and continue to tie, the warlock to that flavor, and I continue to not play the class.

No big deal, right? Hey, look at the paladin. Except . . . well, there were some rumblings about non-lawful good paladins being in the base game. And the paladin's powers are pretty neutral, cosmetically. Only minor tweaks necessary. If everything about the warlock is dark and weird and demonic, fixing it will take a lot more work.

Besides, if I am going to include angst in a character, it's going to be over something the character actually did. Worrying about whether intrinsic traits are inevitably damning is so 19th century.

I'm Allergic To Fear

Please.

Please, oh please.

Let there never be a giant freaking spider in my pajamas ever again.

That would make me so incredibly happy.

Wednesday, October 10, 2007

Going All Web 2.0 On My Campaign

This post-all-the-campaign-notes-on-the-blog project is starting to give me ideas. Crazy ideas.

Build-a-campaign-on-a-blog ideas.

Jeff Rients is already kinda doing this, with his World of Cinder project, and to a certain extent with Beyond Vinland. But I was thinking, just do the same kind of thing I'm doing with Is This Fair? except post the material before the campaign runs, instead of after.

I'd have an incentive to do at least a little work on it every day, and occasional internet commentary from random internet people wandering through. There would be the possibility of players getting spoilers, but there would also be the possibility of the players actually knowing something about the campaign world before the game started.

And, of course, there's the possibility of collaborative campaign building, but things of that nature never quite seem to work out for me.

Mostly it'd be about incentive. Keep it small, make it part of my routine. Harness that statcounter addiction towards something productive.