Showing posts with label video game. Show all posts
Showing posts with label video game. Show all posts

Monday, August 24, 2009

I Didn't Think I Hated People Quite That Much


Your BrainHex Class is Seeker.

Your BrainHex Sub-Class is Seeker-Mastermind.

You like finding strange and wonderful things or finding familiar things as well as solving puzzles and devising strategies.

Each BrainHex Class also has an Exception, which describes what you dislike about playing games. Your Exceptions are:

» No Mercy: You rarely if ever care about hurting other players' feelings - mercy is for the weak!
Learn more about your classes and exceptions at BrainHex.com.

Your scores for each of the classes in this test were as follows:

Seeker: 20
Mastermind: 16
Survivor: 14
Daredevil: 7
Achiever: 5
Conqueror: 2
Socialiser: 0

Go to BrainHex.com to learn more about this player model, and the neurobiological research behind it.

(Via Jeff's Gameblog.)

Sunday, September 07, 2008

Spore!

I'd almost convinced myself not to get the game -- better things to do with my time, mostly -- but then the boy got it and I have near-constant access to his computer, so I've logged a couple hours today, and over the next couple of weeks I'll probably be playing it more than is healthy.

The interface is a little clunky, but that's partially because I'm not used to it, and I've only gotten about halfway through the creature level. Though most of the advertising focused on that stage, I have a suspicion that most of the action happens at the civilization stage and beyond, so I'll reverse judgment until I've seen how that plays. I am, however, very impressed with the game manual -- it's the best I've seen in a while, a major plus for a game as varied and complicated as Spore purports to be.

If anyone reading this happens to pick up the game -- the account I'm sharing now is "medievalguy88," if you want to drop me a note in-game.

Tuesday, June 17, 2008

MMO Terminology in D&D

4e class roles system has, for our group, been a very good thing. It's similar, in its broad strokes, to the way MMO's organize their classes. They map almost exactly to the archetype set-up of City of Heroes, my MMO of choice; the execution of each role is quite different, and CoH breaks strikers down into melee and ranged, but the basic structure of tank, damage dealer, buffer, and debuffer is the same in both games. I'm told that World of Warcraft has a similar system, though I don't have any direct experience with it.

The advantage for us is that half the group has played various MMOs, and the other half is familiar with the basic principles and with similar ideas in other video games. It was very easy for the players to understand the basic sorts of things that each class could do, how they should be played, and how they interact with each other. We're learning the finer details in play, but the basic structures are familiar.

This'll be a bigger deal with new players. Not all the people I've taught to play D&D have been video gamers first, but a lot of them have been; the interest areas do overlap. And these days, if a video gamer doesn't play an MMO, chances are good that they know someone who does, or have played a game that borrows some of that class architecture. That D&D now uses some of this common language may make it more familiar to these people, its outlines easier to understand, and provide some common reference points to aid in my explanations of the system.