I'd almost convinced myself not to get the game -- better things to do with my time, mostly -- but then the boy got it and I have near-constant access to his computer, so I've logged a couple hours today, and over the next couple of weeks I'll probably be playing it more than is healthy.
The interface is a little clunky, but that's partially because I'm not used to it, and I've only gotten about halfway through the creature level. Though most of the advertising focused on that stage, I have a suspicion that most of the action happens at the civilization stage and beyond, so I'll reverse judgment until I've seen how that plays. I am, however, very impressed with the game manual -- it's the best I've seen in a while, a major plus for a game as varied and complicated as Spore purports to be.
If anyone reading this happens to pick up the game -- the account I'm sharing now is "medievalguy88," if you want to drop me a note in-game.
Showing posts with label spore. Show all posts
Showing posts with label spore. Show all posts
Sunday, September 07, 2008
Wednesday, June 04, 2008
Spore, Evolution, and Intelligent Design
I'm kind of worried about Spore.
There's the standard "it won't live up to the hype" complaint, but few games do, and even if it doesn't it'll probably be pretty awesome. I've enjoyed every other Will Wright/Maxis game I've ever played, so I'm not worried about it not being fun.
What bugs me is -- IGN describes it as an "evolution game." It's not. If anything, it's an intelligent design game. Which doesn't bother me, intrinsically, because it makes a much better, or at least more approachable, foundation for a game.
But I do worry that describing it as an "evolution game" will get people mixed up, or that it's a sign that they're already mixed up. A minor worry, but something I think about.
There's the standard "it won't live up to the hype" complaint, but few games do, and even if it doesn't it'll probably be pretty awesome. I've enjoyed every other Will Wright/Maxis game I've ever played, so I'm not worried about it not being fun.
What bugs me is -- IGN describes it as an "evolution game." It's not. If anything, it's an intelligent design game. Which doesn't bother me, intrinsically, because it makes a much better, or at least more approachable, foundation for a game.
But I do worry that describing it as an "evolution game" will get people mixed up, or that it's a sign that they're already mixed up. A minor worry, but something I think about.
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