- If one guy starts calling them "articrafts," pretty soon everyone will be.
- If you have nine lands and Untamed Might in your hand, then clearly your only choice is to play it on your partner's Ornithopter. Hereby dubbed "The Angriest Little Ornithopter."
- Three teams of two players is a ridiculous format. The game was like two hours long, and at the end we got to that stupid point where everyone has like eight lands and two cards in their hands.
- My deck is way too defensive. Was running green/blue with big critters, mana accelerators and a lot of control to clear the way for those critters. I liked the idea and have even gotten it to work a couple of times, but in bringing the deck down from the 60 card limit I'd built it with and the 40 card limit I'd just found out I'd played it with, I took out too many of the high-cost cards and ended up with a deck that frustrated people until the endgame and then couldn't do much itself. No good.
- Deck building is hard. Absolutely the most interesting part of the game, but I'm still getting the hang of defensive/offensive balance, combos, and how to find the right mana curve for a given deck. Nevermind that I haven't yet actually played all that much Magic, so I'm really still getting a handle on how to judge the relative values of the cards themselves.
- For instance, I hadn't realized until tonight how useful Glint Hawks can be. I hadn't fully made the distinction between "discard" and "return to your hand" for some stupid reason, until one of the other teams used it to play Contagion Engine twice.
- I'm pretty sure infect isn't quite as good as this group thinks it is. It is good, but more importantly, it's a fairly straightforward strategy to assemble. It takes a little more thought to put together a non-infect deck that's equivalent to it. That might still be a big enough advantage to let it dominate casual play, but as far as I can tell the main use infect sees in tournament constructed is for creature removal, not as a serious attack on the player.
- Why the heck wasn't the rule "15 poison counters to win" in two-headed giant before Friday?
Sunday, March 20, 2011
The Angriest Little Ornithopter
On Thursday night I played Magic: the Gathering. Learned a couple of things.