Wednesday, June 04, 2008

Spore, Evolution, and Intelligent Design

I'm kind of worried about Spore.

There's the standard "it won't live up to the hype" complaint, but few games do, and even if it doesn't it'll probably be pretty awesome. I've enjoyed every other Will Wright/Maxis game I've ever played, so I'm not worried about it not being fun.

What bugs me is -- IGN describes it as an "evolution game." It's not. If anything, it's an intelligent design game. Which doesn't bother me, intrinsically, because it makes a much better, or at least more approachable, foundation for a game.

But I do worry that describing it as an "evolution game" will get people mixed up, or that it's a sign that they're already mixed up. A minor worry, but something I think about.

2 comments:

  1. Very astute, in both the sense that the game relies on an intelligent designer and the sense that a game that accurately modeled evolution wouldn't really by a game at all...

    START GAME
    SET TIME LAPSE SPEED
    MILLIONS OF YEARS PASS
    LIFE!
    MILLIONS OF YEARS PASS
    MAKE SANDWICH
    DINOSAURS!
    etc

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  2. Heh. Yeah, about the closest you could get to a game would be something like SimLife (which I love, despite being buggy and incomplete) which isn't a game so much as a platform for doing population genetics experiments. Fun, but not click-click-die! fun.

    Of course, any game that has dinosaurs is automatically awesome, so it's got that going for it.

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