The idea of a hex map has been back on my mind lately. I've been thinking more generally of running an exploration-based game with no regular player group for a while, mostly because college gamers are flaky and I want to do something diametrically opposed to the dirty hippy indie games/Exalted that usually gets run around here. Since Swords & Wizardry came out, I've been thinking even more seriously about that, because I think it'd be a good fit, better than thed20 Modern that I was originally considering.
Plus, hex maps are cool. I had all kinds of fun making my first, despite never getting to run it. Game prep should be fun, and filling out a hex map is a good way to fill an afternoon.
I've already been doing a bit of thinking about what I would put on this theoretically hex map, despite really needing something other than a list of names from the 1972 census for my NaNoWriMo novel. Things that should be on the hex map so far:
I've already been doing a bit of thinking about what I would put on this theoretically hex map, despite really needing something other than a list of names from the 1972 census for my NaNoWriMo novel. Things that should be on the hex map so far:
- Alien artifacts
- Tombs of ancient tyrants
- Temples to forgotten evil gods, preferably infested with snake-men
- Several different tribes of goblins that the PCs can screw with and start wars between
- Dinosaurs
- Underwater Atlantean-analogue dungeons and relics
- Robots gone berserk
- Little towns with dark secrets
- A mad wizard in a tower
- Entrances to the Underworld, realm of the Twelve-armed God
- Football-sized ruby
- A dragon
- A crashed spaceship
- Carnivorous apes
- Blind, death-cheese making monks
That covers most of the bases, but is there anything I'm missing?