Saturday, August 18, 2007

Continuity: Not My Strength

I want to run a campaign that grows. That I run more than one campaign in, with more than one group. That's a goal that I'm never likely to accomplish, being as distractable as I am. (See: blog archives.) But it's a goal.

The idea really came to me at the end of Is This Fair? Is It? We set up this nice little status quo, off in the future, for the characters. And it occurred to me that you could start a new campaign, with new characters, based off that status quo--say, with the old campaign's characters sending the new ones off on adventures. Or even just basing it in the city, with the old characters being background.

I'm not sure how likely this is to happen. I'd kind of rather not base another campaign off the Diamond Throne. (Though I could strip parts of that out, but it would still be obvious where it came from. The giants, and their reaction to said established status quo, would be somewhat key in any political intrigue resulting.)

But it'd be nice, sometime, to do that. Base a campaign on one that had come before. Not a sequel, exactly. Not with the same characters: that way lies madness. Probably not even with the same players. Maybe not even in the same area of the world, at least at the beginning. But I'd have something to draw on, an additional influence besides the stories and ephemeral junk I normally dump into a campaign. (A good campaign, anyhow.)

I think I could do something, with that kind of foundation. It'd be fun to try.

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