Sunday, July 08, 2007

Fin

My fourth campaign is now over, officially. It's the second campaign that I actually finished, rather than just dropping and never getting back to it.

I want to say that it's the first campaign I ever planned to end where it ended, but I'm not sure that's true. If I remember correctly, the first Outlaws campaign did have a planned endpoint, at least roughly, but that's all this one had at first.

This is the first campaign I planned to finish when I finished it. Which I consider a greater achievement than finishing it where I intended to finish it, and more important. "Where" is just a personal goalpost. Getting too attached to it is a bad idea, better to let the ending grow out of the game itself.

But "when?" "When" matters to everyone. I know I'm going to have a situation like this come up again, when I know I'm only going to have sixth months to run a game, because people are moving, or someone else has a game they want to run. To know that I can pick a mark and hit it, that's a powerful thing. That's a valuable thing.

1 comment:

  1. Encore! (Well, maybe someday. I liked your spin on AE, but now is obviously not an optimal time to revisit.)

    Seriously though, I was pleased with the ending. It concluded everything that needed to be concluded and left enough stuff open that there was room for imagining what could come next (they sail off into the sunset on their next adventure).

    It is a little bittersweet though, isn't it?

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