The end of another year means, among other things, it's time to look back at last year's New Year's resolutions.
Go to GenCon
Success! I posted the first and second parts of my GenCon review back in August, so I won't go into too much detail here. Needless to say -- fun. Getting it set up was, at times, frustrating, but I managed to rescue it from real life relationship drama and see the thing through. Some of the best four days of my life to this point.
Read 15 Fantasy Novels
Failure! I did read the Kushiel series and loved it, and I'm partway through A Princess of Mars, but that was about it. I've got The Lies of Locke Lamora and The Forever War sitting on the shelf (or, actually, in a box with all the other stuff I brought home from college for break) but I never got around to getting through them. This was partly because this summer was much busier than the one that preceded it -- four to five nights of gaming a week, plus a full time internship -- but that's not an entirely satisfactory excuse.
Blog About Every Game I'm In
Failure! I did write about every campaign I've been in but I didn't post much about Trollsmyth's games for great whacks of time, and I'm not even sure I mentioned when I dropped the group game. Or when the 7th Sea game ended, for that matter.
Let Someone Else Run the Summer Game
Success! Someone else in the group almost did run a game, but it ended up not happening, partly because I complained about it. Which was, in retrospect, probably uncalled for. But then, so was my trying to play d20 again.
Finish, Run, and Publish my Social RPG
Failure! Well, kinda. Basically what happened is that I decided that this turned into an entirely different project. It's not likely to see publication, largely because I've picked up a couple of other, better opportunities to get something published over the past year -- more interesting projects, and more rewarding publication avenues.
All in all, not too bad a year. Two unqualified successes, two unqualified failures, and two kinda sorta's puts me somewhat behind where I found myself in the last New Year's review, but on the other hand -- This year has been weirder, busier, and less RPG-focused than last, and none of those are entirely bad things.