No Traveller on Friday, which was both fortunate and unfortunate. It's been three weeks now since we played, but we were missing two players, I wasn't totally prepped, and it was the finale of Battlestar Galactica. (I don't watch it, but one of my players does.)
I feel bad about cancelling a session like that, especially since it's been so long since we played, but I wasn't feeling totally confident about running that night, and there were enough other factors that I had a decent excuse. The fact that I was kind of glad that we didn't play worries me, but I think things should be okay once I've put my evil plan into action.
One thing that's been throwing me off is that the tempo of this game has been different from what I'm used to. Part of this is just that there's the whole trading aspect of the game, and so it's got it's own rhythm, apart from anything else that's going on, and that's taking some time for me to learn how to manage it. But I've also been noticing that the game moves a lot faster than I'm used to; they get a lot more done, and "getting things done" a lot of times means leaving for a whole other planet.
Some of this is just that I haven't (cranked up the adventure) yet, but there's also just been a lot less combat. They avoid combat, and when combat does start I tend to just wing it rather than break out the books and risk getting a bunch of bored looks because I don't have the rules totally down yet. In D&D, and in most of the games I've run so far, if things are dragging a bit or if I need time to think it's totally permissable to bust out the Monster Manual and ambush the players with a bunch of monsters to get some breathing time, or fill space until the end of the session.
Not so much in this game. Partially it's because it's Traveller, and there's a different paradigm. Partially because the game's a lot more social. Partially because we don't all know the combat rules by heart a million times over. (At one point, I even had the 3.5 grappling rules memorized. I have an unwholesome love for those grappling rules. I don't see why everyone hates them.) Whatever the reason, though, it's hard for me to adjust to not having that buffer.