We finished that Paranoia game on Sunday night. We picked up right where that post leaves off, since by the time the rest of the group came back everyone else had to go home.
In between sessions, we added two players, this being a mostly social "hang out with some friends we haven't seen in a while, and maybe do some gaming" kind of affair. So we had seven players, one GM, and everyone in possession of a laptop or other chat device.
I had fun. Make no mistake. I got to bother people with a sock puppet and reprogram a bunch of scrub bots to attack my fellow troubleshooters. But I can't say I recommend the size of the group or the level of technology in use. For some, maybe, and in our group it worked out okay, but there were some problems.
Most important was that the set up slightly overwhelmed the GM. Seven people texting to you trying to pull secret bullshit is kind of hard to deal with. This is a problem in any group of that size -- I've had issues running groups that large myself -- but the technology factor amplified it. If we'd been passing notes, the volume would have likely been a bit more manageable.
It would have also made it more obvious which other players were sneaking around doing their own thing. Everyone was fiddling with their devices, but some of us were passing notes and others were just recording suspicious events. (Or goofing off, but I'll get to that in a minute.) On the one hand, it was nice for me, being one of the people getting up to a lot of the antics. (Not all -- our Happiness Officer turned the air ducts we were using into trap-filled pits of doom. Good times.) But the guy playing our Loyalty Officer pointed out that this greatly reduced our options to spend Perversity Points to thwart the other players actions.
But the major problem was just how distracting being hooked up to the internet can be. It might have been okay with a smaller group, and a large group might have been okay without the gadgets, but together? The people who weren't in the spotlight had a terrible temptation to decouple from the game entirely.
Not that it didn't go well. I had fun, and everyone else seemed to have a decent time. We've got an experienced group that works well together, and we had a good GM. But the combination of a large group and laptops has some definite pitfalls.