Unfortunately, this means I'm thinking about putting my own Traveller game on hold. I'm still having fun working on it, and I'll continue doing that, but I've got enough going on besides gaming that I'm not sure I can justify setting aside two weekend nights for it. A weeknight game might work out a little better, but that's more likely to run into other people's schedules.
On the other hand, if I can figure out a way to tap into the rest of the college gaming scene, I might be able to put together a large group, ad hoc schedule, West Marches kind of game. There's talk of a gaming club, and while I'm generally dubious about the value of such an organization, it would be handy for this kind of project.
I might use Traveller for that game, if I can figure out a way to reconcile the "return to home base at the end of the session" requirement with the whole spaceship thing. It might also be a good excuse to finally download OD&D and take a look at getting that together. Or go back to 3rd, and really make it my own.
I know this must make me sound incredibly flaky, hopping from one idea to another and never getting anything done, and I am. I'm still negotiating this strange new idea that my entire social life doesn't need to revolve around roleplaying, I'm enjoying getting to be a player for once, and I don't feel like doing the work to run a game right now. I'll get back to it, but I figure it's better to back off a little and take a look at how other people run their games, rather than drive myself crazy about not running the game that I should be running.