I want to run a game where the dungeons are really weird. Nonsensical, illogical, and happy to be that way.
I got the idea from Jeff Rients. I want to run a game where all the dungeons are like that.
Most of the dungeons I've made have made a certain amount of sense. I knew who the designers were, and a lot of the structure sprang from that. I knew why all the monsters were there. True, for one dungeon, that reason was "a wizard did it," but I knew enough about the NPC in question for it to make a certain amount of sense, at least to me.
Still. All the other dungeons I've made have been pretty straightforward. I'd like to run a game where they were, for the most part, intentionally irrational.
Rock on! Do you have a good set of random dungeon charts? The set in the back of the 1st edition Dungeon Master's Guide are wondrous fun.
ReplyDeleteI use the charts in the 3rd edition Dungeon Master's Guide, when the need arises. I don't know how they compare to the 1st edition ones; I've got a friend who has those books. Probably ought to borrow it from him.
ReplyDeleteOne can never have too many charts.