How to Start a Revolution in 21 Days or Less

Friday, February 27, 2009

The Problems I Noticed Are Surely Outnumbered By Those I Didn't

›
Game night tonight, but I thought I'd squeeze in a little blog time in just the same, since I don't want to break the short little s...
1 comment:
Thursday, February 26, 2009

Ten Monsters of a Dubious Fascination

›
Jumping on the monster band wagon here; I'm probably missing a few, since I don't actually have my Monster Manuals around to fl...
8 comments:
Wednesday, February 25, 2009

Post-Apocalyptic Settlement Generation

›
Crazy idea I had the other day in class: hack the Traveller world development system for settlements in a post-apocalyptic game. (This isn...
6 comments:
Friday, February 20, 2009

It Took Me Eight Years To Figure This Out!

›
Last night's game (Trollsmyth's Labyrinth Lord chat game ) triggered a minor epiphany for me. Nothing earth-shatteringly major, but ...
10 comments:
Sunday, February 15, 2009

Lost Temple of the Laser Snakes

›
This whole dungeon kick I've been on lately culminated on Friday when I got my gang of Traveller characters to steal "the Jeweled B...
3 comments:
Thursday, February 12, 2009

How Much to Tell?

›
Sometimes I wonder just how much I should let the players in on my process. I tend to make up a lot of stuff on the spot. I've run whole...
8 comments:
Wednesday, February 11, 2009

My Ideal Player Mix

›
Over the last couple of campaigns I've run, I've started putting together a theory about player types, and the mix of them that work...
3 comments:
Tuesday, February 10, 2009

Just throwing another idea out here --

›
I've only got one concrete room idea for this megadungeon I keep writing about. I came up with it about a year ago, when I was working o...
3 comments:
Monday, February 09, 2009

Running A Few Short Campaigns

›
So here's the plan. Over the next to years, I'm going to run between four and six campaigns. One per semester (not counting the one ...
3 comments:
Thursday, February 05, 2009

More Thoughts on a Megadungeon

›
Another idea that I've been toying with, for megadungeon purposes, is making something that connects to a lot of different places. Maybe...
4 comments:
Monday, February 02, 2009

Players Love to Fail

›
The Traveller game I ran Friday was a smashing success. Lots of mad hijinks, and everyone's jazzed to play next time. They even managed ...
6 comments:
Friday, January 30, 2009

A Few Thoughts on a Megadungeon

›
Since I started the Traveller campaign (which will have its own blog in a day or two) I have, naturally, started planning other campaigns I ...
11 comments:
Thursday, January 29, 2009

A Roleplayer's Mailing List

›
I got another crazy idea the other day, and I'm just getting around to implement it. It's an attempt to solve two simple but common ...
1 comment:
Monday, January 26, 2009

Pudding Rancher

›
Sometimes I get very strange ideas. It started out innocently enough: I suggested "Pudding Rancher" as an additional Fable 2 class...
1 comment:
Saturday, January 24, 2009

The Excellence of Random Character Generation

›
Traveller character generation is a lot of fun. Maybe the best session of character generation I've had. Feng Shui was kind of a trip, ...
3 comments:
Friday, January 23, 2009

Traveller Game Starts Tonight

›
Not dead, just busy. Busy with school, busy with making my character for and playing in Trollsmyth's Labyrinth Lord game, busy with my ...
3 comments:
Friday, January 16, 2009

Core Activites: D&D, the Third and One Half Edition

›
I'm skipping around a bit, since I thought I'd tackle the two editions of D&D that I've played before I risk the rest of the...
7 comments:
Thursday, January 15, 2009

Planet KordCorp

›
Behold, the genius of Traveller! KordCorp 0508 A445511-14 SRTI Ag Ht NI A sleepy little world populated mostly by robot farmers, and that ha...
5 comments:
Wednesday, January 14, 2009

The Two Week Principle

›
So now I've got a deadline. I sent out an e-mail to seven prospective players (and I've already gotten one response) setting a date ...
Tuesday, January 13, 2009

Core Activities: D&D, the Editionless Edition

›
Often known as OD&D, but on the tin it's just D&D, no number, no "Advanced," no hint of any other game that was or wi...
3 comments:
‹
›
Home
View web version

About Me

My photo
Natalie
Voted "Most Likely to Take Over the World"
View my complete profile
Powered by Blogger.