How to Start a Revolution in 21 Days or Less

Showing posts with label game design. Show all posts
Showing posts with label game design. Show all posts
Wednesday, February 17, 2010

Magic & Metaphysics

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I've been doing some thinking about what I want out of a magic system for the system I'm working on, and it's looking more and m...
7 comments:
Saturday, January 23, 2010

Neo-Classical Mechanics: Leveling Slower Than A Gelatinous Cube

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So in yesterday's post I mostly talked a bit about why I like long term play and the effect that it has on a game, and in the process I...
5 comments:
Friday, December 25, 2009

Experience Systems: The Foundation of the Game

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The issue of experience, and reward systems in general, has been rattling around in my head for a while now. So I figure I should strike whi...
3 comments:
Monday, January 26, 2009

Pudding Rancher

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Sometimes I get very strange ideas. It started out innocently enough: I suggested "Pudding Rancher" as an additional Fable 2 class...
1 comment:
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