tag:blogger.com,1999:blog-32029386.post8490562594902252029..comments2024-03-15T03:18:11.032-04:00Comments on How to Start a Revolution in 21 Days or Less: Neo-Classical Mechanics: Leveling Slower Than A Gelatinous CubeNataliehttp://www.blogger.com/profile/15528192783751011497noreply@blogger.comBlogger5125tag:blogger.com,1999:blog-32029386.post-70836873404132857812010-02-15T14:52:09.198-05:002010-02-15T14:52:09.198-05:00My group are mostly people who grew up on Basic an...My group are mostly people who grew up on Basic and Advanced D&D. When we were playing 3e, we definitely noticed that the levels were going by awfully fast. It seemed like we were gaining another level before we’d had a chance to use any of the stuff we’d gained with the last level. We seriously started talking about a campaign in which leveling was governed by months-of-play rather than XP. We wanted to know what it meant to be (e.g.) third level before making fourth.<br /><br />Then there’s my other first RPG: classic Traveller. There is virtually no “character progression” in cT. (There is a provision for some minimal skill growth, but even that has been seldom used in my experience.) Lots of players (especially those who played cT before D&D) don’t really notice its absence until it’s pointed out to them. They enjoy simply playing itself and the “in game” rewards and never miss that the numbers on their character record stay relatively static.Roberthttps://www.blogger.com/profile/16733274876782876659noreply@blogger.comtag:blogger.com,1999:blog-32029386.post-7236772431011084992010-01-25T11:32:47.212-05:002010-01-25T11:32:47.212-05:00Not only the monster xp's. As I recall, you g...Not only the monster xp's. As I recall, you got 10 times the treasure compared to the monster xps. So if the monster was worth 700 xp, you also found 7000gp worth of treasure.<br /><br />The later moldvay/cook rule of "3-4 times xp" for treasure found made more sense. I'm admittedly one of those DM's that likes to have the players level from 1st to 2nd level fairly quickly (ie. within 2 or 3 sessions) as a little positive reinforcement.Aaron E. Steelehttps://www.blogger.com/profile/07789462075611254929noreply@blogger.comtag:blogger.com,1999:blog-32029386.post-61095716058431459332010-01-24T00:15:40.979-05:002010-01-24T00:15:40.979-05:00Agh. Yeah, I should have remembered that. Especial...Agh. Yeah, I should have remembered that. Especially since that means that Gygax slowed down the monster XP sometime between publishing the original and Greyhawk.<br /><br />My point may be somewhat overstated (blame Trollsmyth ;) ) but leveling is still slower, and assumed to be slower, than 3e and 4e D&D. And that, I think, is important.Nataliehttps://www.blogger.com/profile/15528192783751011497noreply@blogger.comtag:blogger.com,1999:blog-32029386.post-72469933224242383512010-01-23T23:41:07.400-05:002010-01-23T23:41:07.400-05:00Pre-Supplement I leveling is quite speedy: 100 XP ...Pre-Supplement I leveling is quite speedy: 100 XP per Hit Die of the creature -- so lowly orcs are worth 100 XP a pop if encountered on the 1st level of the dungeon. They're half that on the second level, a third that on the third level, and so on, though. The original system was designed to make facing "level appropriate" monsters the most valuable.James Maliszewskihttps://www.blogger.com/profile/00341941102398271464noreply@blogger.comtag:blogger.com,1999:blog-32029386.post-21498791079137576632010-01-23T19:32:54.136-05:002010-01-23T19:32:54.136-05:00I seem to recall that pre-greyhawk xp rules allow ...I seem to recall that pre-greyhawk xp rules allow for surprisingly speedy levelling.<br /><br />Perhaps I am mistaken...Aaron E. Steelehttps://www.blogger.com/profile/07789462075611254929noreply@blogger.com