tag:blogger.com,1999:blog-32029386.post8003372455696604674..comments2024-03-29T03:31:44.361-04:00Comments on How to Start a Revolution in 21 Days or Less: Pausing to Appreciate the GameNataliehttp://www.blogger.com/profile/15528192783751011497noreply@blogger.comBlogger5125tag:blogger.com,1999:blog-32029386.post-47613353842386089272009-05-21T03:08:17.667-04:002009-05-21T03:08:17.667-04:00I rarely play and this means I have difficulty imm...I rarely play and this means I have difficulty immersing myself, it seems much harder from behind the screen. That said; the last time I played in a campaign that lasted more than 3 weeks I became very involved with keeping my Librarian-turned-<A HREF="http://wh40k.lexicanum.com/wiki/Interrogator" REL="nofollow"><br />Interrogator</A> alive despite the multitude of daemons, heretics and the like.<br /><br />Partly this is because I was heavily invested in the setting, but it's also because the GM was running a solid campaign with an engaging story (Shadows of Yog-Sothoth using Dark Heresy, hooray for Cthulhu with Boltguns) and party because my randomly rolled character was such fun to play.JP Bradleyhttps://www.blogger.com/profile/01082374470417659110noreply@blogger.comtag:blogger.com,1999:blog-32029386.post-2762880352881812582009-05-21T01:38:41.200-04:002009-05-21T01:38:41.200-04:00Knightsky: I've been on the GM side of that event ...<B>Knightsky:</B> I've been on the GM side of that event before, but this is my first time being the player in question. It's fun.<br /><br /><B>trollsmyth:</B> Note to self: keep the DM happy. :D<br /><br />And yeah, I much prefer chat to PBP-type stuff. PBP is just so *slow.*<br /><br /><B>Wax Banks:</B> If I remember correctly (and I don't always) he's credited as a co-author primarily for the reworked version of his player types, and associated advice, in the 3e DMG II. While I've had mixed experience with his game design, his GMing/table management advice is very good. Clears up a lot of the basic problems that come up in-game. So yeah, it's great that he's doing the DMG II.Nataliehttps://www.blogger.com/profile/15528192783751011497noreply@blogger.comtag:blogger.com,1999:blog-32029386.post-38325619213171534092009-05-21T01:14:42.600-04:002009-05-21T01:14:42.600-04:00Robin Laws...co-opted by the 3rd edition DMG II an...<EM>Robin Laws...co-opted by the 3rd edition DMG II and 4e DMG</EM>Didn't Laws coauthor 3e DMG2? And he's slated to do the same for 4e. Good news all around.Wax Bankshttp://blog.waxbanks.netnoreply@blogger.comtag:blogger.com,1999:blog-32029386.post-3211478346447411382009-05-20T22:27:29.013-04:002009-05-20T22:27:29.013-04:00Online chat has become my favorite way to game bec...Online chat has become my favorite way to game because it is so much easier to lose yourself in it. As you say, we're already trained to do that when presented with text. Chat just makes the text interactive. Having it real-time, as apposed to play-by-post or email, gives it a sense of immediacy those forms can't quite match. It's much easier to be "in the moment" with real-time chat.<br /><br />I can't tell you how thrilled I am that you're enjoying the game. :)trollsmythhttps://www.blogger.com/profile/01895349218958093151noreply@blogger.comtag:blogger.com,1999:blog-32029386.post-23994155469943904892009-05-20T22:02:03.758-04:002009-05-20T22:02:03.758-04:00In any well-run campaign, there is (hopefully) a p...In any well-run campaign, there is (hopefully) a point where a player's understanding of the game world (not just background, history, etc, but also in terms of 'feel', tone, and a sense for where the game is going) makes a quantum jump, and the player begins to truly feel their character is a part of this creation, not merely on an informed level, but on an intuitive one. When that happens, it's a truly wonderful thing.Knightskyhttps://www.blogger.com/profile/08397391662639446678noreply@blogger.com