tag:blogger.com,1999:blog-32029386.post6270181787377066171..comments2024-03-15T03:18:11.032-04:00Comments on How to Start a Revolution in 21 Days or Less: Experience Systems: The Foundation of the GameNataliehttp://www.blogger.com/profile/15528192783751011497noreply@blogger.comBlogger3125tag:blogger.com,1999:blog-32029386.post-25578320510185805192009-12-25T21:22:52.443-05:002009-12-25T21:22:52.443-05:00You inspired me to write a post on the topic as we...You inspired me to write a post on the topic as well! :)<br /><br /><a href="http://robertsongames.com/role-playing-games/dungeons-dragons/alignment-and-experience-for-dd" rel="nofollow">Alignment and Experience for D&D</a>Anonymoushttps://www.blogger.com/profile/13457050225967190052noreply@blogger.comtag:blogger.com,1999:blog-32029386.post-64990899959480996082009-12-25T19:13:47.412-05:002009-12-25T19:13:47.412-05:00Hmm... Lots to think about. I think gold for xp fo...Hmm... Lots to think about. I think gold for xp for levelling isn't a big motivator for some players (although it is for others). In fact the more versimilitude the more some players seem to ask "why would we do that?" if it's just about gold to get better at collecting gold.Anonymoushttps://www.blogger.com/profile/13457050225967190052noreply@blogger.comtag:blogger.com,1999:blog-32029386.post-92053798512165593542009-12-25T18:35:33.309-05:002009-12-25T18:35:33.309-05:00Great post! Even if you do spend most of it agree...Great post! Even if you do spend most of it agreeing with Raggi. ;)<br /><br />I think it helps to give players a nudge towards in-character reasons to act as well, but only a nudge or two. I've yet to play with many folks who are willing to be motivated purely by the EXP/gold carrots. But that's really tangential to your point.trollsmythhttps://www.blogger.com/profile/01895349218958093151noreply@blogger.com