tag:blogger.com,1999:blog-32029386.post3907897486944742224..comments2024-03-29T03:31:44.361-04:00Comments on How to Start a Revolution in 21 Days or Less: Questions Regarding Sequel CampaignsNataliehttp://www.blogger.com/profile/15528192783751011497noreply@blogger.comBlogger5125tag:blogger.com,1999:blog-32029386.post-3327101376987228782009-03-12T02:37:00.000-04:002009-03-12T02:37:00.000-04:00I haven't run a sequel, but I have ran a replay, t...I haven't run a sequel, but I have ran a replay, though with different players. The thing that made it work was to change enough of everything to keep it fresh (and, frankly, to make it better), but still retain enough of the old material that improing and playing on the fly generally were easy.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-32029386.post-35532253102105738442009-03-11T13:55:00.000-04:002009-03-11T13:55:00.000-04:00Qwertyuiopasd: High level Blank makes sense, that ...<B>Qwertyuiopasd:</B> High level Blank makes sense, that I get. But by what mystical alchemy will the game be better than if you and Rae have new characters, and I've got a bunch of new NPCs? It's all coming from the same place.<BR/><BR/><B>mr-moose:</B> That's an idea I've considered. There's a fair amount I could do in the pre-sinking-of-the-island-city era, maybe right up until the Dramojh war.<BR/><BR/><B>Alex Schroeder:</B> Yeah, on the days where I'm sympathetic to the idea, I've always planned on having the old characters in place for occasional cameos, but the main bulk of the game center on new characters. Probably ones who were connected to those old characters in some way, but that's just because I don't want to have the players playing "Joe Rat-catcher," and anyone political will be somehow be connected to those old characters. ("Joe Rat-catcher" is another game.)Nataliehttps://www.blogger.com/profile/15528192783751011497noreply@blogger.comtag:blogger.com,1999:blog-32029386.post-68109413630094575122009-03-11T08:17:00.000-04:002009-03-11T08:17:00.000-04:00Maybe people will enjoy seeing the results of thei...Maybe people will enjoy seeing the results of their efforts. I'd actually recommend not reuising the characters, but have them be powerful NPCs in the world. Then players don't have to worry about the missing years. The DM gets to decide that. Also, a gap of twenty years will explain a lot of the changes and introduce new mysteries and challenges into the world.Alex Schroederhttps://www.blogger.com/profile/17104864340940538702noreply@blogger.comtag:blogger.com,1999:blog-32029386.post-78274693400897841192009-03-11T01:23:00.000-04:002009-03-11T01:23:00.000-04:00I recommend considering a prequel campaign.Think a...I recommend considering a prequel campaign.<BR/><BR/>Think about watching Star Wars parts 1, 2, and 3. These are entirely knew stories, but you know generally how it's all going to end, because you know how part 4 begins. The fun is wondering how it gets there. <BR/><BR/>I once ran an arc where players collected pieces of an artifact that would play a major part in political struggles. <BR/><BR/>More recently with a new batch of players, instead of repeating the same thing I set the story 200 years earlier. This time, the team found the artifact and went on a series of quests to break it apart.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-32029386.post-38846744939897658182009-03-10T20:13:00.000-04:002009-03-10T20:13:00.000-04:00I'm going to say mostly it was the characters. Cap...I'm going to say mostly it was the characters. Captain Blank is excellent fun to play, and his interactions with the other characters (mostly Sigrid) were cause for quality comedy as well.<BR/><BR/>The NPC interaction too... Monala, Mischa, even the Butler and Yaltef.<BR/><BR/>Mostly, I know that with me as Cap'n Blank (even if I'm playing a differnet character, and only controlling Blank a bit for RPing), Rae as Sigrid, and you running it, it'll be fun. Plus I've always wanted to play high level Blank.AJhttps://www.blogger.com/profile/04127099767732603189noreply@blogger.com