Friday, January 01, 2010

2010 New Year's Resolutions

There's not as many this year as last, but honestly, I'm trying to be a little less hyper and spastic than I was when I made that last batch. I got a lot of things done this past year, including a lot of gaming, but much of that gaming turned out to be different lessons in what I don't like. Which is good, and I gave a lot more thought to my play style and what exactly I like about and in gaming this year than I have in years past, but in 2010 I want to narrow down a little bit and really get involved with those things I've identified now as Stuff I Like.

Go to GenCon
This one should be pretty simple, but it's something I've been meaning to do for the past two years now without ever quite putting in the effort to make it happen. I've already got two members of my road trip posse confirmed, money tucked away, and arrangements made to borrow a car, so that's in progress. I also have a couple extra goals for once I'm actually at GenCon; while the list will no doubt grow over the next seven months, it currently includes bringing a revamped megadungeon binder ready for play, and in no way mentions getting revenge for all the horrible things Trollsmyth has done to my character.

Read 15 Fantasy Novels
Another easy one. I got a few read over last summer (the first two Pern trilogies, to be precise) but if I can get started before August then I should have no problem beating that number. At the moment I've got my eye on the Kushiel series, and the rest of the list is mostly romantic fantasy, since I missed that all during my teenage years, but I'm also going to see about getting a little pulp fantasy and sword and sorcery in there. (And to that end, a book of short stories officially counts as a novel.)

This is really two resolutions in one. First, I just want to read more, period. But I also spent pretty much all of high school reading science fiction -- and mostly Golden Age and hard SF at that. It's time to move on.

Blog About Every Game I'm In
This year I'm going to make a point of writing about the games I'm running, playing in, and planning. I do a fair amount of that on the blog already, but this year I'm want to do it more consistently and organize it better. The other day I was going through the archives and thought to myself that it would be cool to have a better record of the gaming that I'd done last year, so that's what I'm going to do for this year.

I won't be doing a write up of every session that I play, if only because there's no way I'm going to start doing that for the solo game, and Erin's 7th Sea game doesn't have sessions per se, being play by post. But at least a monthly check-in should be reasonable for all the games I'm in right now, just to talk about what we're doing, why it's cool, what it's got me thinking about, and what's working or not working.

Let Someone Else Run This Year's Summer Game
This one may be tough, because I'm a compulsive planner of campaigns and I've got at least three ideas right now that part of me is dying to work up and run this summer. That's when the high school crowd gets back together for our annual three or four month mini-campaign, and I've run both of the ones we've had so far. This year, I'm going to leave the field open for someone else. I haven't ruled out encouraging someone to run something, but I'm not going to do it myself.

I've got a couple of reasons for this. The big one is just that I've got a longer-term online game in the works and I don't want to take my eye off of that. It's also been a while since I played regularly at the table, and partly I just want to give someone else a turn. I'm a little worried that if I don't run something, no one will, since as I mentioned I'm the compulsive game-planner in the group, but even if that's how things work out I've still got Doom & Tea Parties and the brand-new 7th Sea Wave game to fall back on.

Finish, Run, and Publish my Social RPG
I haven't written about this much yet becaue I'm superstitious that if I write about it too much before it gets done, it won't. Essentially, I'm solving the problem of what system to use for my next campaign by building a neo-classical RPG about social interactions. The "publish" part may be a bit of a stretch, but as far as I know there's nothing out there quite like what I'm working on, and it's not a bad spot to shoot for even if I'm not quite sure I'll make it.

5 comments:

  1. Don't sweat the publishing part. Nowadays it's hella easy compared to writing a good game.

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  2. Well, yeah, I should clarify that thing that worries me about publishing is the gap between "something I can screw around with and have some fun with my friends" and "something of which other people will be able to make sense and use."

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  3. Revenge?!?

    Is this revenge to be delivered at the gaming table, or at dinner? ;p

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  4. What revenge? I never said anything about revenge. Why would I do something like that? ;)

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  5. May you have the best of luck attaining your goals!

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