How to Start a Revolution in 21 Days or Less

Sunday, September 30, 2007

Distracted by THE FUTURE

›
Pondering post-apocalyptic science fiction as a game setting. Whether I should put the work in, whether I should go for something fairly str...

Just a Little Bit

›
The best villain is just a little bit tougher than the players. Tough enough to win that first fight, but by a small enough margin that the ...

New Vistas of Geekery

›
I played Halo for the first time today. And I started learning medieval swordsmanship. Longsword, specifically. That's what I call a su...
Saturday, September 29, 2007

NaNoWriMo Scheduling

›
Considering doing National Novel Writing Month. Like I don't already have enough to do. Mostly I'm trying to figure when I should do...

Superheroes & Sorcerers

›
Someday, I need to run a campaign that actually uses these ideas. Or just get a copy of Mutants and Masterminds. Though I think there is so...
Friday, September 28, 2007

Lazer-Beam Eyes!

›
Confound it. It just finally occurred to me how awesome post-apocalyptic sword & sorcery fantasy would actually be. At least, if "...

Justifying My Rampant Intellectual Kleptomania

›
What I don't generate randomly or spin off a secret, I steal. Shamelessly. Partially because it helps maximize content volume while mi...
Thursday, September 27, 2007

Secrets, And Products Thereof

›
One of my major tools in building hex map, and associated setting, is the Second Rule of Dungeoncraft , from Ray Winniger's (excellent) ...
Wednesday, September 26, 2007

Ominous Rumblings On The Horizon

›
Hrm. They're seriously ditching the Great Wheel cosmology? One of the absolute number one things that makes me think, "Yeah, that...

A Few More Random Generators

›
Turns out I posted too soon. Behold: Serendipity! Source of many fine random generators. The interesting site generator is exactly what I ...
Tuesday, September 25, 2007

My Hex Map Is Not Nearly Weird Enough

›
"This humble mountain republic was noted for its advanced art. It was destroyed by a neighboring country because of the people's ex...
Monday, September 24, 2007

Direct! From The Trenches

›
Preliminary report: Risus -mediated play-by-post roleplaying is awesome. Naturally, this is mostly a function of the GMing. She knows her ma...

A Handy Resource

›
Something else I'm doing with my hex-map: working in the free Wizards adventures. They're short and to the point, with one or two lo...
Sunday, September 23, 2007

Short Skirt, Long Jacket

›
I have been provided with significant amusement. The psychiatrist is my favorite. "Very engaging. I really enjoy this song a lot."...
2 comments:

Adventure Notes

›
So I was going through my notes for the Arcana Evolved island campaign, because I was thinking that I might post them on the blog in respon...
1 comment:
Friday, September 21, 2007

Stupid Villain Tricks

›
Continuing on my last post: Sometimes, the players aren't going to fail. Sometimes, you're going to go into a session with a plan f...
Thursday, September 20, 2007

On Villainy: Some Random Advice

›
Robin D. Laws is (as always) saying some interesting things today, and I thought I'd chime in, because it links up with something I...
3 comments:
Wednesday, September 19, 2007

A Bit of Non-Linear Thinking

›
It occurred to me, in a discussion with a friend, that I try to see problems in technological terms. He brings up this political/social pr...
Tuesday, September 18, 2007

This Is Not Just About Emo Kids

›
I've noticed a tendency to glorify angst. It's something that that writers do, that artists do, that important people thinking impor...
Thursday, September 13, 2007

Odds, Ends, And More Hex Map!

›
When it rains, it pours, right? I get four posts one day, and then . . . nothing. I could say that I didn't have anything worth writing ...
‹
›
Home
View web version

About Me

My photo
Natalie
Voted "Most Likely to Take Over the World"
View my complete profile
Powered by Blogger.