tag:blogger.com,1999:blog-32029386.post743299192337019231..comments2024-03-15T03:18:11.032-04:00Comments on How to Start a Revolution in 21 Days or Less: Running a Game in New York or Something Like ItNataliehttp://www.blogger.com/profile/15528192783751011497noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-32029386.post-63520637737748692982009-03-17T17:59:00.000-04:002009-03-17T17:59:00.000-04:00Cool! One of my many nebulous gaming projects is ...Cool! One of my many nebulous gaming projects is to do something very like this for Encounter Critical's God City.Maxhttps://www.blogger.com/profile/07615194097431562045noreply@blogger.comtag:blogger.com,1999:blog-32029386.post-18260869514370402992009-03-17T11:30:00.000-04:002009-03-17T11:30:00.000-04:00One idea I played with when working on random gene...One idea I played with when working on random generation in a D&D city was to lay a quadrant system across my map, north to south and east to west. I first rolled a d12 and added or subtracted the number on the east-to-west line. This told me which table to roll on. I then rolled on that table (which was 3d6 with most common results clustered at the middle to take advantage of the bell curve) and added or subtracted the appropriate number on the north-to-south axis. This meant that there was some spill-over from region to region, but the players learned to expect certain things to be more likely as they headed more towards the outer edges of the city.trollsmythhttps://www.blogger.com/profile/01895349218958093151noreply@blogger.com