tag:blogger.com,1999:blog-32029386.post6583254970761053528..comments2024-03-15T03:18:11.032-04:00Comments on How to Start a Revolution in 21 Days or Less: All The Characters Are The Same! or Why I Spent Six Hours Reading The Expanded Psionics HandbookNataliehttp://www.blogger.com/profile/15528192783751011497noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-32029386.post-84309326835582101552008-10-23T21:12:00.000-04:002008-10-23T21:12:00.000-04:00Ease of DMing is huge. Building monsters, building...Ease of DMing is huge. Building monsters, building encounters, and especially using them in play -- these things are fun. <BR/><BR/>The splat book factor will be interesting. So far it looks like character option books, plus setting and monster books for the DM, but who knows. 4E itself has more in common with stuff like Tome of Battle than with Complete Divine, or whatever, so we could see some more mechanically interesting books as the team starts to think about 5E.Nataliehttps://www.blogger.com/profile/15528192783751011497noreply@blogger.comtag:blogger.com,1999:blog-32029386.post-70117029510978843932008-10-22T16:56:00.000-04:002008-10-22T16:56:00.000-04:00Agreed.4E is a much more "generic" approach, using...Agreed.<BR/><BR/>4E is a much more "generic" approach, using balance as a bludgeon to take all the swinginess out of the game. This, in my opinion, is a mixed blessing.<BR/><BR/>My attraction is how easy it is to throw a game together! Add to that how easy it is to make completely unique monsters, and I was sold.<BR/><BR/>I am unsure as to how much this will change as the inevitible splat parade begins ramping up in earnest, but I am confident I can keep the power creep from getting too terribly out of hand.<BR/><BR/>Keep the thinking cap on! It's nice to see a critical eye that isn't jaundiced with the "us or them" attitude that is so prevalent these days!Donny_the_DMhttps://www.blogger.com/profile/05679820663329606114noreply@blogger.com