tag:blogger.com,1999:blog-32029386.post5291684925640810374..comments2024-03-15T03:18:11.032-04:00Comments on How to Start a Revolution in 21 Days or Less: The Healing Surge TrampolineNataliehttp://www.blogger.com/profile/15528192783751011497noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-32029386.post-61938421769072568382008-09-02T21:32:00.000-04:002008-09-02T21:32:00.000-04:00Well, yeah, those three rounds are fun. "Oh, shit,...Well, yeah, those three rounds are fun. "Oh, shit, we gotta move or Jimmy dies!" is always fun. But it's the same kind of fun, every time, and I'm not sure how that'd work with long term campaign play. Depends on whether the players care, I guess.Nataliehttps://www.blogger.com/profile/15528192783751011497noreply@blogger.comtag:blogger.com,1999:blog-32029386.post-80341763065575637292008-09-02T18:06:00.000-04:002008-09-02T18:06:00.000-04:00Lol, it's called DM intervention - All monsters ge...Lol, it's called DM intervention - All monsters get 1 healing surge!<BR/><BR/>Seroiusly though, it's those three rounds that are what the game is about right?Donny_the_DMhttps://www.blogger.com/profile/05679820663329606114noreply@blogger.com