tag:blogger.com,1999:blog-32029386.post4013754423935462091..comments2024-03-15T03:18:11.032-04:00Comments on How to Start a Revolution in 21 Days or Less: Riffing Off of Rogues, Sandboxes, and ThemesNataliehttp://www.blogger.com/profile/15528192783751011497noreply@blogger.comBlogger5125tag:blogger.com,1999:blog-32029386.post-91365557388157931162010-01-11T10:56:53.144-05:002010-01-11T10:56:53.144-05:00Zak S: Tsk! Lives are overrated. Post! Post! P...<b>Zak S:</b> Tsk! Lives are overrated. Post! Post! Post! Post... ;)trollsmythhttps://www.blogger.com/profile/01895349218958093151noreply@blogger.comtag:blogger.com,1999:blog-32029386.post-28395495301880621952010-01-11T05:58:07.730-05:002010-01-11T05:58:07.730-05:00Hey, thanks for the kind words
Debating whether t...Hey, thanks for the kind words<br /><br />Debating whether to do a follow up "everyone who disagrees with me is wrong and here's why" post there or just getting a life.Zak Sabbathhttps://www.blogger.com/profile/08812410680077034917noreply@blogger.comtag:blogger.com,1999:blog-32029386.post-56547391533768829802010-01-08T18:49:25.041-05:002010-01-08T18:49:25.041-05:00I think this ties back into some of the discussion...I think this ties back into some of the discussion around the differences between a setting like The Forgotten Realms (basically good) and something like the Warhammer Universe (not so good) or even something like Dragonlance or Ravenloft (not good).<br /><br />Superman and Green Lantern are going to circle Metropolis doing nothing in a happy world. If dropped onto Ravenloft or Carcosa... they're gonna start kicking some ass. :)<br /><br />This isn't to say you can't have a successful game doing the Rogueish gold for XP angle - you definitely can... for some player preferences. For others they need more motivation. If I was using XP in my upcoming campaign I'd make Neutral characters get XP from gold. It's just as easy to say "Okay guys, Lawful characters get XP for defeating Chaotic enemies".<br /><br />When I actually thought about the player behaviour I wanted to reward the most with XP... it was "showing up". So characters level up based on player attendance. :DAnonymoushttps://www.blogger.com/profile/13457050225967190052noreply@blogger.comtag:blogger.com,1999:blog-32029386.post-71230712423735293882010-01-08T18:21:01.222-05:002010-01-08T18:21:01.222-05:00Which Zak S points out later on in his post, yeah....Which Zak S points out later on in his post, yeah. And which is basically what I'm saying; I'm talking specifically about what a world that's *not* good might look like. Though in a rambly and not especially rigorous way.<br /><br />The thing, though, about the rogueish hero sandbox combo is that it's really easy to set up. Making a world that's not good requires tying those assumptions into the setting in some way or another. Going the Rogueish hero way just means saying "Okay guys, we're using gold for XP, so if you want to level up come up with a reason why your character cares about gold."Nataliehttps://www.blogger.com/profile/15528192783751011497noreply@blogger.comtag:blogger.com,1999:blog-32029386.post-86895335490843450792010-01-08T18:06:24.395-05:002010-01-08T18:06:24.395-05:00I think the premise is flawed. It's not Good =...I think the premise is flawed. It's not Good = Reactive, Bad = Proactive... It's about what kind of world it is and who likes the status quo and who doesn't.<br /><br />Good characters are reactive in a "Good" world. So if you want more proactive Good characters, put them in a world that isn't good. ;)Anonymoushttps://www.blogger.com/profile/13457050225967190052noreply@blogger.com