tag:blogger.com,1999:blog-32029386.post3003735831772336857..comments2024-03-15T03:18:11.032-04:00Comments on How to Start a Revolution in 21 Days or Less: I Hate MapsNataliehttp://www.blogger.com/profile/15528192783751011497noreply@blogger.comBlogger5125tag:blogger.com,1999:blog-32029386.post-37500761774202282102008-12-09T09:26:00.000-05:002008-12-09T09:26:00.000-05:00I've never found a good way of making decent maps....I've never found a good way of making decent maps. Sure, I can sketch something out, but it never looks good enough for me. Academically, I know that it doesn't matter that much. Still, I wish I had the talent to design more interesting maps.<BR/><BR/>That said, there are plenty of map-making tools out there. The free ones always suck a bit, because of their low budget, but most are usable if you put in enough time learning how.Davidhttps://www.blogger.com/profile/10546100677119484489noreply@blogger.comtag:blogger.com,1999:blog-32029386.post-25332367121351954072008-12-08T15:50:00.000-05:002008-12-08T15:50:00.000-05:00You're so right. There are plenty of software p...You're <I>so</I> right. There are plenty of software packages available, some of them free, but all managing to find a way to suck. Why does it have to be so time consuming? Why can't I just set-up a list of logical rules about what borders what, and have it somewhat randomly generated?<BR/><BR/>I ran a Spycraft game in which I would occasionally just print out google earth images to use for re-con and it worked pretty well, so I can't imagine that your strategy won't. Post results!Rushhttps://www.blogger.com/profile/07379910703714755081noreply@blogger.comtag:blogger.com,1999:blog-32029386.post-492376563718247502008-12-07T12:22:00.000-05:002008-12-07T12:22:00.000-05:00You're not the only one who hates making maps. It...You're not the only one who hates making maps. It frustrates the heck out of me every time I try.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-32029386.post-52103840094647642312008-12-06T23:50:00.000-05:002008-12-06T23:50:00.000-05:00(Oops, hit 'publish' instead of 'preview')There is...(Oops, hit 'publish' instead of 'preview')<BR/><BR/>There is a tutorial over on the Cartographer's Guild forums for making coastlines with Gimp. <BR/>http://forum.cartographersguild.com/showthread.php?t=875<BR/><BR/>There are also mapmaking tools specifically for rpg's that have fractal coastlines. The <A HREF="http://lost-souls.co.nr/WorldMap.htm" REL="nofollow">Midian world map</A> used Izandawo/MapX. Both of these programs (one a later version of the other) have great fractal coasts. Just make the general shape you want, then tell it to make it round, square, or go all coasty.Golgotha Kinslayerhttps://www.blogger.com/profile/08169602559573096423noreply@blogger.comtag:blogger.com,1999:blog-32029386.post-43192467997911214602008-12-06T23:43:00.000-05:002008-12-06T23:43:00.000-05:00Ease of coastlines depends on what you use to draw...Ease of coastlines depends on what you use to draw your maps.Golgotha Kinslayerhttps://www.blogger.com/profile/08169602559573096423noreply@blogger.com