tag:blogger.com,1999:blog-32029386.post2579729447730578158..comments2024-03-28T22:29:04.490-04:00Comments on How to Start a Revolution in 21 Days or Less: Calling All Traveller RefsNataliehttp://www.blogger.com/profile/15528192783751011497noreply@blogger.comBlogger4125tag:blogger.com,1999:blog-32029386.post-31301865859778106812009-04-09T03:42:00.000-04:002009-04-09T03:42:00.000-04:00For the classical bar room brawl, Your house rule ...For the classical bar room brawl, Your house rule seems like a nice idea to speed up things.<BR/><BR/>For gunfights, I usually say that if a NPC is hit, then he is down, and just keep track of the PCs. For even larger battles I use Striker rules.BeRKAhttp://zho.berka.com/noreply@blogger.comtag:blogger.com,1999:blog-32029386.post-77279101124099311582009-04-09T02:56:00.000-04:002009-04-09T02:56:00.000-04:00Millsy: Mook rules is an excellent idea. Although,...<B>Millsy:</B> Mook rules is an excellent idea. Although, your comment brings up another point -- I really could just solve this problem by toning down the fights. Not every session has had combat in it, but it's kind of something I do out of habit. Doesn't necessarily have to happen, unless the PCs go looking for it.<BR/><BR/><B>silusoftwighlight:</B> Perfect! (And another use for my beloved graph paper.) I had a dim, unformed idea that something like this was possible, but that's a very workable implementation.Nataliehttps://www.blogger.com/profile/15528192783751011497noreply@blogger.comtag:blogger.com,1999:blog-32029386.post-21105300993749316642009-04-09T02:46:00.000-04:002009-04-09T02:46:00.000-04:00One thing you could do is create a small chart to ...One thing you could do is create a small chart to keep track of hit points, instead of writing it down each time it changes.<BR/><BR/>Each row would represent one NPC. The columns would be hit points, separated into 3-5 hit point chunks. Then just put a penny on each NPC, at their full health to start, and when they take enough damage, shift it down the row to the next level of hit points. Penalties would be associated with certain columns, after 2 shifts, it could be -1, for example.<BR/><BR/>On a full sized sheet of paper, one could probably fit two columns of NPCs, each with three or four boxes next to them depending on how many hit points they have.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-32029386.post-73064536592370378452009-04-08T12:22:00.000-04:002009-04-08T12:22:00.000-04:00When I've run Traveller, I can't remember this com...When I've run Traveller, I can't remember this coming up much - but then I never went in for really big gunfights. Since you're using a (completely reasonable) handwave anyway, I'd be tempted to go for a sorta mooks rules - say your NPCs can take, say, 10 damage before dropping out of the fight, with maybe a -1 penalty at 5 damage... or even go for a 'one hit and you're down' rule for unimportant NPCs. Traveller can do cinematic firefights pretty well like that, as long as the PCs manage to not get hit themselves.Millsynoreply@blogger.com